Accelerometer sensor and how to use it

(Updated 08 december 2016)

With the accelerometer we can interpret the velocity of the Pillo sensor over the X, Y and Z axes.


GetAcceleroX (PilloID);
GetAcceleroY (PilloID);
GetAcceleroZ (PilloID);

PilloID: the ID of the connected Pillo.

using UnityEngine;
using System.Collections;
using Pillo;
using UnityEngine.UI;

public class acceleroScript : MonoBehaviour 
	private float AcceleroX, AcceleroY, AcceleroZ;
	public PilloID Pillo1;

	// Update is called once per frame
	void Update () 
		//Retrieving the Accelerometer values from the receiver and saving them in a variable.
		AcceleroX = PilloController.GetAcceleroX (Pillo1);
		AcceleroY = PilloController.GetAcceleroY (Pillo1);
		AcceleroZ = PilloController.GetAcceleroZ (Pillo1);

		print ("AcceleroX: " + AcceleroX);
		print ("AcceleroY: " + AcceleroY);
		print ("AcceleroZ: " + AcceleroZ);

If you would like to know how to use this feature in a game, please take a look at this tutorial. (To be updated)