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getting_started [19-07-2017 09:22]
185.48.102.186
getting_started [19-07-2017 09:28] (current)
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 **GameScene** is the scene where you need to program all the logic of your Pillo game, it already has 2 prefabs on the scene, //​ManagerSetup & UILoader//, which are responsible for loading Template UI elements and other event managing settings. You are free to do what you want on the scene (only leaving those 2 prefabs), it will not affect the template. **GameScene** is the scene where you need to program all the logic of your Pillo game, it already has 2 prefabs on the scene, //​ManagerSetup & UILoader//, which are responsible for loading Template UI elements and other event managing settings. You are free to do what you want on the scene (only leaving those 2 prefabs), it will not affect the template.
  
-**MainUIScene** is the scene which is loaded as a second scene whenever you play other scenes. It has the reference to each UI state and each screen state. It has one object //MainUI// which has children //States, MainUI, MainUICamera and EventSystem//​. For more information about states and UI screens visit Screen States. //​MainUICamera//​ is used to render Pillo UI from this scene.+**MainUIScene** is the scene which is loaded as a second scene whenever you play other scenes. It has the reference to each UI state and each screen state. It has one object //MainUI// which has children //States, MainUI, MainUICamera and EventSystem//​. For more information about states and UI screens visit [[http://​developer.pillogames.com/​wiki/​doku.php?​id=screen_states|Screen States]]. //​MainUICamera//​ is used to render Pillo UI from this scene.
  
 **MainMenuScene** is similar to //​GameScene//​ but has Pillo splash screen implemented. Screen states are responsible for loading wanted screens, so on this scene we get the background/​header & main menu UI on top of the existing scene. ​ **MainMenuScene** is similar to //​GameScene//​ but has Pillo splash screen implemented. Screen states are responsible for loading wanted screens, so on this scene we get the background/​header & main menu UI on top of the existing scene. ​