This is an old revision of the document!

The pressure sensor and how to use it

(updated 11 november 2016)

With the gyroscope sensor in the Pillos you can control the rotations over the X, Y and Z axis of a game object by simply tilting/rotating the Pillo. In order to retrieve the gyroscope values of a Pillo you need to use one of the GetGyro functions and read it out from a variable.


GetGyroX(PilloID); //Reads the gyroscope of the X axis.
GetGyroY(PilloID); //Reads the gyroscope of the Y axis.
GetGyroZ(PilloID); //Reads the gyroscope of the Z axis.

PilloID: the ID of the player to get the pressure of.

using UnityEngine;
using System.Collections;
using Pillo;

public class diceScript : MonoBehaviour 
	public PilloID pilloID;

	public float GyroX;
	public float GyroY;
	public float GyroZ;

	void Update () 
		GyroX = PilloController.GetGyroX(pilloID);
		GyroY = PilloController.GetGyroY(pilloID);
		GyroZ = PilloController.GetGyroZ(pilloID);
                print("GyroX: + GyroX);
                print("GyroY: + GyroY);
                print("GyroZ: + GyroZ);
                if(GyroZ > 0)
                     //Do something here.

If you would like to know how to use this function in a game, please take a look at this tutorial.