The pressure sensor and how to use it

(Updated 11 november 2016)

Interpreting the pressure of a Pillo is one of the three features of a Pillo controller. The sensor translates the pressure on the Pillo into decimal numbers between 0 and 1. In order to retrieve the pressure value of a Pillo you need to use the GetPressure function and read it out from a variable.



PilloID: the ID of the player to get the pressure of.

// Gets the current pressure value of the pillo with the matching Pillo id.
// the value is a float between 0 and 1.

using UnityEngine;
using Pillo;
using System.Collections;
public class GetPressureExample : MonoBehaviour
	public PilloID pilloID1;
	private float pressureP1;

	void Update()
		pressureP1 = PilloController.GetPressure(pilloID1);
		if(pressureP1 > 0) //if the Pillo is pressed
			//Do something here

			* Note: If you put print(PressureP1); here it will stop printing once the value is 0
			* and only show the last value above the 0. Keep this in mind when using this function!

If you would like to know how to use this function in a game, please take a look at this tutorial.