Upgrading the PDK
This guide is based only for if you already have an old version of the PDK in your project. To start a new project and import the Pillo functionality for the first time, please see the getting started guide
Back up your project
Always back up your old project before changing. Do you have version control over your project? Good. Do you not have version control for your project? Boo! Make a copy of your project somewhere on your local disks.
Deleting the old PDK
You need to delete all old PDK data. This includes all entries in the scene. Deleting the Pillo folder does the trick.. but.. do not forget:
- Get rid of empty entries in the project hierachy. E.g. when you have imported your Pillo Controller on the Main Camera, there will be a empty script object left. Delete this before continuing.
- Do not delete the folder if there is other data inside. E.g. if you have put art assets inside the PDK folder. Naturally this will be deleted as well. Only delete the Pillo PDK files!
Import the Pillo Development Kit
Import the Pillo Development Kit as you would with any third party Unity package. Go to Assets > Import Package > Custom Package and link to the PDK3.1.0.unitypackage that is located in the PilloPDK\lib\UnityPackages folder of the PDK zip. Required for development is everything located in the _Core folder. Additionally you can import the Assets and Examples folders if you wish to get the demo data.
Updating the project
Now simply drag and drop the PilloController.prefab in your scene. All old script should work with the new version of the PDK.. Additionally if you want to switch to the new Event system, drop the PilloSubscriberExample.prefab into the scene.